lack Myth: Wukong is an action role-playing game, with Soulslike elements.It is a single-player game, which is played from a third-person perspective.
The player controls a monkey protagonist referred to as the Destined One, who is based on Sun Wukong from the Journey to the West.The protagonist's weapon is a staff, which is based on the Ruyi Jingu Bang from the novel. The staff can extend and shrink in size during combat. The three staff stances, which are the smash stance, the pillar stance, and the thrust stance, provide versatility in fights. The combat mechanics involve resource management.Focus can be accumulated by landing light attacks, executing well-timed dodges, and other means. A focus point is gained when the meter for focus is filled up These points can be used to initiate a varied combo, chained to light attacks, or to charge a heavy attack on its own. Stamina is depleted by sprinting, dodging, and attacking.
Spells have cooldowns and consume mana. They are categorized in mysticism, alteration, strand, and transformations. The protagonist uses transformations to shapeshift into a different creature or being. An example is the transformation Red Tides, which takes the form of Guangzhi, a wolfman who wields a flaming glaive. The transformations come with their own movesets and health. They are available on cooldown, but do not cost mana.They last until their might, which is depleted by attacking, or health runs out.
Spirits provide a skill and passive effect if they are equipped.Defeated yaoguai chiefs may leave behind their spirits, which can be acquired if they are absorbed into a gourd.Spirit skills function as transformations to do a unique attack. Qi is used to activate spirit skills. An example of a spirit is the Wandering Wight, who does a headbutt attack.
The game follows a mostly linear progression interspersed with expansive areas. There are keeper's shrines, which act as checkpoints for the player, along the way.Throughout the world, the protagonist encounters various yaoguai as enemies.The game's difficulty cannot be changed by players, but it does not remain the same throughout a playthrough.